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View our Virtual tourCourses - September 2025
Level 1
Course details
Introduction to Character Design
ARTS1840
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Introduction to Life Drawing
ARTS1850
This course introduces students to the foundational principles of life drawing, focusing on accurately depicting the human form and its movement. Through a combination of classical measurement techniques and expressive drawing methods, students will learn to describe the human form in detail, identify elements of anatomy that can be stylized for animation, and define character movement based on anatomical structures. Emphasis is placed on creating drawings that convey structure, weight, and balance while expressing ideas and emotions convincingly.
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Creating the Story
ARTS1860
A strong story enriches the narrative in any experience, keeps the audience engaged, emotionally invested in the characters, and provides a foundation for the project. The methods used to visualize the story are unique to the medium and require a special approach. Students will draw on the visual language of film as well as developing characters and their environments. Capturing the essence of a character's movement and emotion within quick sketches is essential to the exploration and evolution of story ideas.
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
College Reading & Writing Skills
COMM1085
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Conestoga 101
CON0101
- Hours: 1
- Credits: 0
- Pre-Requisites:
- CoRequisites:
Broadcast Technologies for Animators
DMED1500
Storytelling is the foundation and purpose for creating video. Whether it is live-action or animation, digital tools are needed to create the work. This course introduces various software used in the industry to create a show. Cinematic principles in live-action are transferred to the animation pipeline. Everything from camera angles, composition, lighting, directing, sound, are covered in the thorough course designed to help students understand the tools needed to create an animatic film.
- Hours: 56
- Credits: 4
- Pre-Requisites:
- CoRequisites:
Animation Theory
DSGN1360
This course introduces the fundamentals of animation, including basic software interface knowledge. Students will gain a solid foundation of these core skills, which will be applied and integrated throughout subsequent courses.
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Student must pass 1 Course(s), selected in the Student Portal from available course options
Level 2
Course details
Compositing
DMED1510
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Audio for Animators
DMED2000
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Character Design and Development
DSGN1370
- Hours: 42
- Credits: 3
- Pre-Requisites: ARTS1840
- CoRequisites:
Rendering
DSGN1390
- Hours: 56
- Credits: 4
- Pre-Requisites:
- CoRequisites:
Studio I
DSGN1410
This hands-on course integrates knowledge across classes past and present, recreating real-world production. Students will work on projects with industry guidance to learn time management, problem-solving, and software interface. This course will continue to develop and improve students' animation and software skills by applying the core principles they have learned.
- Hours: 84
- Credits: 6
- Pre-Requisites:
- CoRequisites:
Movement and Figure Analysis
DSGN1470
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Student must pass 1 Course(s), selected in the Student Portal from available course options
Level 3
Course details
Introduction to 3D Animation-Body Mechanics
DMED1550
Introduction to 3D Animation-Body Mechanics serves as a springboard for students to transition their fundamental 2D animation skills, acquired in the program's first year, into 3D animation. This course emphasizes refining body mechanics with biped characters alongside an in-depth exploration of motion analysis and applying core animation principles in creating intricate 3D scenes. This course aims to deepen students' understanding of body mechanics within the context of character animation, bridging the gap between 2D and 3D animation techniques.
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Modelling and Rigging I
DSGN1380
Working within a 3D animation environment requires precisely modeled and rigged assets with forethought given to all downstream production needs. This course will introduce those requirements, providing students with experience in modelling characters and then rigging them for animation. Emphasis will be placed on efficient topology while ensuring proper deformations and expressiveness can be achieved
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Lighting for Animation
DSGN1400
- Hours: 56
- Credits: 4
- Pre-Requisites:
- CoRequisites:
Studio II
DSGN2310
This hands-on course seamlessly integrates past and current knowledge, replicating real pre-production pipelines. Students will prepare for their Capstone, which focuses on the creation of a 3D character animated short. Students will work on projects mentored by industry veterans, learning time management, problem-solving, and software proficiency. This concentrated experience will sharpen your storytelling by employing the power of storyboarding, animatics, and layout – the essential tools to craft a captivating blueprint for their final animation project. Ensuring a smooth transition from pre-production to production stages in the succeeding semester.
- Hours: 84
- Credits: 6
- Pre-Requisites: DSGN1410
- CoRequisites:
Safety in the Workplace
OHS1320
- Hours: 14
- Credits: 1
- Pre-Requisites:
- CoRequisites:
Student must pass 1 Course(s), selected in the Student Portal from available course options
Level 4
Course details
3D Animation-Full Body Performance
DMED1560
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Evolving Technologies - Media and Design
DMED2030
This course will foster inquisitive attitudes towards the evolving technologies that are being employed in a range of media and design applications. Students will examine these new technologies, via hands-on applied projects that demonstrate what is currently being developed and/or utilized in the marketplace. Risk factors and analysis will be reviewed within the context of the adoption of technologies, and the complexity and uncertainty of implementation. Students projects will draw on historical examples that reinforce the positive/negative impact technology has played in shaping the world of work, along with forward thinking approaches that explore future opportunities associated with evolving technologies.
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Modelling and Rigging II
DSGN2320
Building off previous courses, students will create a series of models of characters in environments which demonstrate skills of advanced character rigging and skinning techniques required by the project brief. These activities will be framed within the production pipeline, with students working independently as well as in groups, to execute high quality visual components that contribute towards an overall project.
- Hours: 42
- Credits: 3
- Pre-Requisites: DSGN1380
- CoRequisites:
Animation Capstone Project
DSGN2330
- Hours: 112
- Credits: 8
- Pre-Requisites:
- CoRequisites:
Portfolio Development and Presentation
ETR2240
This course focuses on the curation and development of a professional portfolio that will meet and/or exceed industry expectations. After an objective review of individual career goals, students will demonstrate the skills and capabilities needed to identify and refine examples of their work that emphasize their personal strengths and ambitions. Students will customize a portfolio to meet specific job requirements and take advantage of holistic visual branding continuity to enhance presentation. Students will also participate in individual presentations and interview critiques to meet/exceed the industry standard level of verbal/non-verbal skills and expected professionalism.
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Student must pass 1 Course(s), selected in the Student Portal from available course options
View Program Option Electives
Project with Community Involvement
ARTS2270
Students will engage in various animation production tasks by leveraging the skills they've acquired in the animation program. In collaboration with animation industry professionals, students will produce production-ready work elements. This course simulates a real-world work environment to prepare students for their careers. The experience also facilitates stronger ties with industry professionals.
- Hours: 80
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Field Placement (Animation)
FPLT2100
This course facilitates a placement experience with a company/agency which has been approved by the program. Students will take an active role in securing a placement by practising employability skills learned through preparatory courses. Engaging in the work environment of a professionally relevant company/agency will allow students to apply their education and skills contributing to their mutual benefit. Appropriate workplace behaviour and etiquette is expected as students use this opportunity to expand their network of industry contacts and effectively market their personal brand. Through this experience, students can cultivate confidence, escalate awareness of industry practices, add to their resume & portfolio, and contribute to their own career success.
- Hours: 80
- Credits: 3
- Pre-Requisites: OHS1320 AND OHS8320
- CoRequisites:
Program outcomes
- Design, create and animate characters and objects using fundamental principles of animation.
- Produce hand-drawn and/or computer-generated drawings using fundamental principles of art, design and composition.
- Use a variety of tools and technologies to create, capture and animate elements.
- Participate in the planning and implementation of animation projects.
- Develop and execute believable animation sequences.
- Create animation sequences that employ basic cinematography principles.
- Use storytelling skills to create, develop and execute animation sequences.
- Apply performance theory to the creation of animation.
- Produce layouts and backgrounds with attention to composition, perspective and colour.
- Present a visual concept to a target audience.
- Use computer skills and appropriate digital asset management techniques to function effectively within a production pipeline.
- Develop, assemble and present a demo reel or portfolio in a manner that meets current industry expectations, and highlights one’s creativity, skills and proficiency with relevant animation software and related technologies.