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View our Virtual tourCourses - September 2025
Level 1
Course details
Creating the Story
ARTS1860
A strong story enriches the narrative in any experience, keeps the audience engaged, emotionally invested in the characters, and provides a foundation for the project. The methods used to visualize the story are unique to the medium and require a special approach. Students will draw on the visual language of film as well as developing characters and their environments. Capturing the essence of a character's movement and emotion within quick sketches is essential to the exploration and evolution of story ideas.
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Digital Art I
ARTS1880
Explore modern digital painting techniques and unique art styles used in popular videogames with this introduction to digital painting. This course will build on traditional art skills using digital techniques and processes with industry standard software and hardware. Students will learn the fundamentals of 2D asset creation, including custom brushes and toolsets, to achieve their full creative potential.
- Hours: 56
- Credits: 4
- Pre-Requisites:
- CoRequisites:
3D Foundations
ARTS1890
A strong knowledge in 3D concepts and principles will prepare students to develop their skills as computer-graphic artists. This course introduces the game art production pipeline currently used in game studios. Students will gain a basic understanding of 3D asset creation, texturing, and implementing inside of a game engine.
- Hours: 56
- Credits: 4
- Pre-Requisites:
- CoRequisites:
Life Drawing
ARTS1910
Creating believable characters relies on understanding anatomy and physiology, and how they contribute to natural movement. This course is designed to give students an introduction to life drawing and how it relates directly to the development of animated characters, with a focus on gesture, structure, and form.
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
College Reading & Writing Skills
COMM1085
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Conestoga 101
CON0101
- Hours: 1
- Credits: 0
- Pre-Requisites:
- CoRequisites:
Game Design
DMED1480
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Level 2
Course details
Digital Art II
ARTS1920
Continuing to explore digital art foundations, this course focuses on advanced techniques to create high-resolution illustrations and thumbnails for game concepts. Students will further expand upon digital art foundations with a focus on creating refined, production-ready 2D characters and game assets.
- Hours: 56
- Credits: 4
- Pre-Requisites: ARTS1880
- CoRequisites:
Texture Creation
ARTS1930
Achieving player immersion in games relies heavily on recreating the world around us. This course teaches students how to create materials and textures for videogame assets and environments. Students will learn how we use textures and material maps to create realism. High-level techniques will be covered such as hand-painted textures, photo-realism, and creating seamless textures to bring envisioned characters and environments to life.
- Hours: 56
- Credits: 4
- Pre-Requisites:
- CoRequisites:
Game Art and Architecture I
ARTS1940
Incorporating realistic 3D assets into games can make the player experience feel more immersive. This course will cover hard surface modelling of props and special structures that are visually appealing to players and contribute to the game narrative. Consideration will be given to how real-world spaces are designed, from the ancient Romans to modern day architecture.
- Hours: 42
- Credits: 3
- Pre-Requisites: ARTS1890
- CoRequisites:
3D Sculpting I
ARTS1950
Creating believable 3D assets and characters benefits from a solid foundation in sculpting. Students will develop traditional art foundations of figure studies and gain a solid foundation in digital sculpting. This course will cover realistic and stylized detailing used in organic sculpting, and the latest techniques for adding realism to hard-surface game assets.
- Hours: 42
- Credits: 3
- Pre-Requisites: ARTS1910
- CoRequisites:
Concept Art for Games
ARTS1960
Visualization and fast iteration of game characters and environments is a fundamental process for designing modern games. Students will build upon traditional and digital art foundations to create concepts for games using composition, iteration design, and prototyping. This course encourages students to advance their art skills and challenge their creative thinking.
- Hours: 56
- Credits: 4
- Pre-Requisites:
- CoRequisites:
Media Studies for Game Design
MDIA1080
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Student must pass 1 Course(s), selected in the Student Portal from available course options
Level 3
Course details
Level Assembly and Lighting I
ARTS2160
The layout and composition of levels for gameplay comes with special consideration of how players move through game spaces. Students will build and assemble assets that demonstrate an understanding of spatial orientations of levels, reusability of assets, and environmental narrative detailing.
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Game Characters
ARTS2170
Designing unique characters for games requires proper anatomy, proportion, and fine details. Students will use 3D modelling and advanced character sculpting techniques to create realistic surface quality of character models. This course will also focus on maintaining asset optimization with retopology, texturing, and the use of generated maps.
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
3D Sculpting II
ARTS2180
Building upon previous sculpting techniques, this course will focus on creating high-resolution organic sculptures. Students will learn how to create a stylized character with traditional sculpting techniques and explore additional tools and techniques within the software. This course expands on secondary forms and detail to advance the medium. In addition, virtual sculpting will be covered.
- Hours: 70
- Credits: 5
- Pre-Requisites: ARTS1950
- CoRequisites:
Game Art and Architecture II
ARTS2190
Building game assets with appealing context gives powerful associations between a player and their surroundings. This course will investigate how to create rewarding game spaces with hard-surface assets and architecture. Special attention will be given to clean and optimized models for use in games.
- Hours: 42
- Credits: 3
- Pre-Requisites: ARTS1940
- CoRequisites:
Studio I
ARTS2220
In this course, students will expand upon their concurrent game art courses to further apply their knowledge and skills. Dedicated lab time provides an opportunity to demonstrate comprehension of the art pipeline in game creation. Students will work independently and/or in teams to create projects with faculty mentoring and support.
- Hours: 70
- Credits: 5
- Pre-Requisites:
- CoRequisites:
Safety in the Workplace
OHS1320
- Hours: 14
- Credits: 1
- Pre-Requisites:
- CoRequisites:
Student must pass 1 Course(s), selected in the Student Portal from available course options
Level 4
Course details
Advanced Game Characters
ARTS2230
Compelling characters need features and accessories to make them unique. This course will continue building on previous character creation fundamentals and focus on realism while adhering to game engine constraints. Students will create complete production-ready characters that include cloth, gear, and other unique elements.
- Hours: 56
- Credits: 4
- Pre-Requisites: ARTS2170
- CoRequisites:
Level Assembly and Lighting II
ARTS2240
Developing a deeper understanding for modular level design and construction, this course focuses on creating levels with game mechanics and constraints in mind. Students will create custom lighting, particle effects, materials, and shaders inside a game-engine to further add atmosphere and entice players to explore game spaces.
- Hours: 42
- Credits: 3
- Pre-Requisites: ARTS2160
- CoRequisites:
Portfolio Development and Presentation
ARTS2250
This course focuses on the preparation of a professional portfolio that demonstrates your skills and capabilities. After a review of career goals, you will learn how to identify and select examples of work that emphasize your personal strengths. You will be taught how to customize a portfolio specifically aimed at the game industry and to practice your presentation skills. You will have the opportunity to participate in classroom presentations prior to making the final evaluated capstone presentation of your personal portfolio of work.
- Hours: 42
- Credits: 3
- Pre-Requisites:
- CoRequisites:
Studio II Capstone
ARTS2260
This studio is designed to provide students with the opportunity to create projects that demonstrate the integration of skills and knowledge acquired from the program and emulate the game art production pipeline. Students will develop skills in time management, production workflow, and portfolio presentation while under the guidance and mentorship of industry professionals.
- Hours: 112
- Credits: 8
- Pre-Requisites: ARTS2220
- CoRequisites:
Student must pass 1 Course(s), selected in the Student Portal from available course options
Program outcomes
- Identify the differences in game genres in order to develop games that meet the needs of specific markets
- Situate emerging trends within a historical context of games and interactive media to adapt relevant concepts, vocabulary and frames of reference
- Identify and relate concepts from a range of industry roles, including programming, design and art to support the development of games
- Contribute as an individual and a member of a game development team to the effective completion of a game development project
- Develop strategies for ongoing personal and professional development to enhance work performance in the games industry
- Perform all work in compliance with relevant statutes, regulations, legislation, industry standards and codes of ethics
- Support the development of pre-production and conceptual art for games and gaming through the selection and application of relevant design tools and drawing techniques
- Create original game assets to meet requirements outlined in game design documents and/or creative briefs
- Contribute to world building and level design in a game engine to meet industry and marketplace requirements
- Assess and iterate user interface design in alignment with Game Design Documents to optimize both the aesthetics and function of gameplay